Thursday, September 9, 2010

A Link to the Past in Review

So there we have it, A Link to the Past.  This game is definitely one of the best in the series.  Given the new graphics engine and the improvements made to the combat system, the series gained a new perspective and audience and became more popular with this title: it was more appealing to the eye and combat wasn't hard simply based on the low-graphics combat.  Beyond this, and I think the major strength to this game, was its story.  While the other two games had a story, it was pretty much all in the instruction manual, and the player had to use his or her imagination to incorporate the story into his gameplay.  This game forces plot exposition in order to move forward, and the plot twists and turns, allowing for some neat surprises.  We learn more about Hyrule, its history and the Triforce itself through this game than we do in any game before, and these story points are the jumping board for future plots, which follow this trend.  In addition, Link's repetroire of items goes back to Zelda I days where the vast majority of his items require his action to use them, and many of them are interesting in their use and unique, while still maintaining the classics that we as Zelda players cannot live without.

Final Grade: A

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