Monday, September 13, 2010

Chapter 7: The Angler's Tunnel

Our first water-themed dungeon!  Hooray.  Yeah, right.  This dungeon's puzzle's aren't too difficult to get around, but the maze-like structure of the entire tunnel makes it difficult to remember where one is and where they need to go next.  One of the best things about this dungeon is that you will face cheep cheeps from Super Mario World in this game.  Well, I guess evil creatures surface in more than one place.  The prize of this dungeon are the flippers, allowing us to swim and opening more and more doors for us as we slowly explore all of Koholint.  The boss of this dungeon is the Angler Fish...a disgustingly easy excuse for a boss, who may rank as one of the easiest bosses of Zelda lore.  You simply slash at his face repeatedly (he doesn't really attack you, just sends minions slowly in your direction) and he'll die quickly.  That was anti-climatic, wasn't it?  Let's move on.

Our next step is to unravel the mystery behind the secret seashells.  Now that we have the flippers, we can get 20 of these babies: this allows us to visit the Seashell Mansion where a better sword will form once we visit with twenty or more shells.  Now that was worth waiting for!  Our second sword gives us the classic sword beams of Zelda I and II, is twice as strong and just flat out rocks.  So on with our adventure!

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