So here we are, at the beginning of Ocarina of Time. Link is having a dream to start this title (reminiscent of the last title, ne?) when we traverse to current events. We meet Navi and the Great Deku Tree, Link's soon to be guide and the guardian of the forest, respectively. These two characters become staples to this series now. The Deku Tree seems omniscient, for he is aware of the evil that is starting to take hold in Hyrule. Also, the Deku Tree seems to already know of our destiny, for he speaks as though we will save Hyrule (although at this point we aren't here, we're simply being talked about). Gotta love know-it-all NPCs who run the plot. This, however, is one of the eeriest beginnings to a Zelda game yet.
After a great cinematic showing off the new graphics of the N64 and the expansive world we are about to explore in all of its beauty, Navi also shows that she's not so great at flying (she flies right into a wall and doesn't have a clue where Link lives, apparently). Rudely, in a scene that has been made fun of for an age, our new fairy wakes us up and keeps saying "hello!" to us. Link, of course, likes his sleep, so he's not budging for anybody here! The fairy finally realizes we don't know who she is, so she introduces herself. We, ourselves, are a young boy (for the first time...in the first two Zeldas, Link is a teenager and presumably is for Link's Awakening as well). What's amusing about all of this is that Link doesn't seem at all phased by Navi's presence. We're wanted by the Great Deku Tree, so let's get going!
Master Quest Note: Nothing is different about the overworld in Kokiri Forest, though it seems remarkably more difficult to collect rupees for the beginning of the adventure than it did in the original.
Thursday, September 16, 2010
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