Thursday, September 9, 2010
Chapter 3: Moblins and The Bottle Grotto
So you leave the Tail Cave all happy that your adventure is starting off so well, and you find out that the moblins who live here have kidnapped the beloved pet of Madame Bowwow. Well, let's go find the pooch, shall we? I'm sure it'll be worth our time. In the woods, we find the moblin's hideout where they are keeping the pooch, and our friend tells us to give the doggy a walk. He proves invaluable, getting rid of obstacles in the Swamp that we are supposed to go to next that we have no way of getting around. This lets us into the Bottle Grotto, which is a pain in the butt. The dungeon's bosses are irritating and its enemies a bother, not to mention its puzzles typically involve the power bracelet, which when you aren't using it, it's a pain to be reminded that you can't lift something! Rarrrgh! Either way, we eventually make our way to the Genie and free the Conch Horn from his grubby little hands. : )
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