Monday, September 13, 2010
Chapter 8: The Catfish's Maw
So we go from the soup into more soup. This game offers us our first crack at two dungeons with water-themes. It won't be the last, but it certainly isn't a convenient thing. Neither of these dungeons can be considered easy (puzzle or action dimension) but neither are as hard as the dungeons that are to come (the final dungeons of this game leading up to the Wind Fish are a, pun intended, nightmare). This dungeon's boss is interesting however, he is the first to mention the Wind Fish and is also the first to hint to the underlaying theme of your quest: do we truly know what we're doing? Do we truly know much about Koholint? I guess we'll have to unravel this mystery further.
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