Monday, September 13, 2010
Chapter 9: The Face Shrine
Already in another dungeon. This dungeon is quite complex in design, and involves several back-and-forths in order for successful exploration. The item of this dungeon is kind of lame: the powerful bracelet, a simple upgrade on an item we already have. I guess that the creativity level dropped a bit on this platform. Either way, the Face Shrine doesn't hold much in the way of action that it does for puzzle: for example, the boss is embedded in the floor. You need to think about how to beat him. It is the same for many of the enemies in this dungeon. You can't simply slice and dice your way through every room, you need to turn on your brain. I like that. Another big thing is that here, along with the place we needed to go to get the key here, we are told that Koholint is simply a dream of the Windfish, and waking him will make the island simply disappear. The nightmares are now incessentally warning us of this, seemingly wanting to protect the island from extinction. However, our owl friend insists that waking the windfish is the right step and continues to guide us, so there must be more to this story...so on we go to the signpost maze to meet wart, I mean Mamu, to learn a new ocarina song that will help us travel to the next dungeon.
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