Monday, August 23, 2010

Swamp Palace

GroupA021.jpg image by amaraskyia
The Powerglove
The Swamp Palace isn't overly difficult, and here is when we start to begin our maze-like structures through the palaces and increase their difficulty, as Link is now increasing in strength and is not as intimidated by his enemies (though any enemy in Zelda II, at the wrong moment, can be a source of fear).  We continue with items that are handy, except this one only in certain scenarios.  It is necessary in enough situations, however, that it doesn't lose value based on that.  Also, with the lovely feature in Zelda II that all of your items are perpetually active and only a few require active use (and only in certain scenarios) it really loses the scheme of that.  The power glove allows Link to break through soft brick using his sword, which allows him access to areas he couldn't otherwise do so and also allows him to more safely navigate passageways in the palaces.

GroupA022.jpg image by amaraskyia
Swamp Statue
Helmet Head is the boss of the Swamp Palace and compared to the boss before and the bosses to come, he is a walk in the park (especially with the downward stab).  You just repeat this technique until the boss falls and you find the statue for the swamp palace.  Oddly, they chose red amongst a blue brick building; not very good aesthetics if you ask me.  And now we are ready to move on to the next step in our journey.

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