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| The Downward Thrust |
Mido is one of our last stops in the western continent and serves as a gateway to the eastern continent. Here is where, by sneaking into a church using the Jump spell, you will learn the most precious thing in this game: the downward stab. This sword technique allows Link a lot better combat ability against his foes, and not to mention the avatar used for the knight is just plain cool. This may be a nod to the storyline of the future, when the Knights of Hyrule are mentioned in the next game. Of course, the were exterminated by that game and this game is supposed to post date all of the games with the exception of the cel-shades. That mystery is unknown. One way or another, being able to jump on enemy's heads instead of having to go mano-a-mano with them improves Link's sword fighting skill remarkably, and you will notice after learning this technique the game begins to move faster. It's a pretty good deal, all in all (especially since it's free!)
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| Fairy |
As in every town, we also get to learn a magic spell in the town of Mido. This spell has limited uses, however, it proves incredibly useful and is necessary to beat the game.
The Spell of Fairy turns Link into a fairy, which the real purpose of is to increase his evasion and grant him the ability to fly. These two effects allow him to reach new heights in the kingdom of Hyrule, including the next palace, and as well later in the game, this spell makes reaching the Great Palace far easier (I used this spell to cop out of nearly every forced encounter on the way there).
Will give me power...well, I used it and I'm a tiny creature that flies. I don't feel powerful! When are one of these old men going to teach me a spell that improves my offensive prowess?
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