Sunday, August 22, 2010

Retrieving the Trophy and Side Quests

GroupA012.jpg image by amaraskyia
Link Finds the Trophy
Between every adventure is a little side-questing, and the Legend of Zelda II does not disappoint.  Because of the nature of the game equipment runs are rather limited in this game, however, what it loses in over-world venturing for items it gains because you have to fight over-world enemies to be good enough to enter the challenges that the palaces present.  One way or another, in every town there is a damsel in distress and this damsel (or crone) is our ticket to a new magic spell.  The trophy is our ticket to helping this said damsel in the next town, as the goriya who was guarding it from us stole it from said town and evidentially, the trophy is of vital importance to the town's culture because they are all depressed and unwilling to assist Link without it.
GroupA013.jpg image by amaraskyia
Magic Container
Like every Zelda in the series, Link finds items which augment his survivability.  In this game, you have two meters of use: life and magic.  Consequentially, you have two items which augment these abilities: magic containers to add bars to your magic meter and heart containers to add bars to your life meter.  Unlike subsequent Zelda titles where Link needs to find pieces adding into a whole container or the previous one where magic did not exist, Link need only find one of these containers at a time and need not pursue a lengthy sidequest to augment his magic abilities.  This game does give you a little freedom as you could have actually gotten either the trophy or magic container before going to parapa palace however, traversing caves without the candle is treacherous business especially when said caves are chock full of enemies and lava traps.

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