Sunday, October 17, 2010

A Series of Unfortuate Events

The beginning of this game is by far, the most cryptic and dark of any Zelda title.  Link is searching for his long-lost childhood friend, and is accosted on the way by, in no less words, thieves, who steal the Ocarina of Time.  Link's not the type to take anything sitting down, though, so he gives chase to these bandits (one odd fellow in a mask and two fairy folk, I guess not all of the fairies are good-aligned) and eventually confronts them, only to find himself transformed into a Deku Scrub (dear me, two minutes into the game and my horse and ocarina are stolen from me AND I lose my human form?)

After a bit of traveling in what can only be described as an underworld (this place bothers me because its so vast that instinct tells something must be hidden in it, and you don't get to revisit this place) you find yourself in the basement of some sort of tower with gears everywhere.  On top of that, the guy from the Happy Mask Shop in our previous title is here to pity us and tell us that if we do for him, he'll do for us (oh, isn't that so nice how these NPCs are so subtle about using Link to get their errands done!)

All this aside, a cryptic beginning marks an incredibly cryptic game, and as you open the doors to find the world you've been sent into, you will also find yourself locked into the lovely three-day cycle of time this game calls home.

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