Saturday, October 16, 2010

Review Master Quest

Master Quest is just a spin-off of Ocarina of Time; however, it offers a lot of challenging aspects as a lot of the puzzle parts to the game are made more difficult (if the action isn't toned down a little, at least I think so.)  The major plus of this game is that it takes a game which already had great replay value and made it a little novel so as to expand upon that replay value.  It plays and feels like a different game from the beginning while still leaving the player feeling nostalgic for the original title.

It's kind of heartwarming, as well as amazing, to think of how quickly this series has developed.  Ocarina of Time is a relatively early title in the series and yet it is leaps and bounds ahead of its predescesors, some will argue that its successors don't live up to it.  I don't, I enjoy the games that follow, but I will maintain that this game set a very high standard not only for the series itself but for the gaming industry period...a standard that has yet, really, to be supplanted in mind or heart.

The last scene of this game, though, always leaves me wondering: does Zelda recognize Link?  It is inferred that she does not (which is sad) however, I like to think that she does however, she's wise enough not to let on that she does (although, if you think about, Zelda says when she first meets you that you seem familiar to her...perhaps this can all be explained through temporal anomaly?)

Speaking of temporal anomaly...one happens in Master Quest that didn't in Ocarina of Time.  In the Spirit Temple, to solve one of the puzzles, you must activate a switch that you cannot as a child, but you cannot reap the rewards as an adult...so you return as a child (your past) but even though the switch is not activated until you're an adult (your future) the chest is still there.  Huzzah.  Guess they didn't think that one through all the way.

All in all though...

Master Quest Final Grade: A

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