Wednesday, November 17, 2010

Oracle of Seasons: The Beginning

So now we are on a new adventure again.  For the next few titles in the series; we'll be departing from the television screen and focusing on the hand-held systems.  This title, much like its predecesor on the hand-held system; is not set in Hyrule.  Instead, we are invited to the land of Holodrum; where the power of seasons holds predomination over the land's welfare.  A major difference one can note from the very beginning between Holodrum and Koholint is that Koholint stood alone; Holodrum is linked to Hyrule (as the NPCs of the land know of Hyrule and its mythos, which are strangely linked to Holodrum as well.)  This makes the transition easier, and as we already know Hyrule is real, as Holodrum is linked to it we know that we aren't in a situation similar to Koholint right off the bat.  That's good news, especially know where that plot lead.

Either way; this is also the first hand-held game made for the GBC; meaning that its graphics are much better than that of Awakening.  Aside from being pretty to look at, it's schematics are very similar to that of its predescesor though it adds in things from Ocarina of Time (such as multiple menu screens and more items, as well as lengthier side-quests and a more involved plot.)

This game has been called the more action-oriented of the two, and as we go through we shall discover its unique plot.

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